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Wesnoth Units database

Day Hunter

(image) (image)

After heading to the halfway point, a halfblood can choose to go back. They still have the strength given them by their vampire blood, but they have chosen light, and no longer desire blood. Many of them will still serve vampire lords, out of loyalty, and habit, and vampire lords rarely regret having them in their service.

Special Notes: This unit’s marksmanship gives it a high chance of hitting targeted enemies, but only on the attack.

Information

Advances from: Halfblood
Advances to:
Cost: 44
HP: 60
Movement: 5
XP: 150
Level: 3
Alignment: lawful
IDDay Hunter
Abilities:

Attacks (damage - count)

(image)dagger
melee
7 - 4
blade
(image)bow
ranged
10 - 4
pierce
marksman

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact0% (icon) fire0%
(icon) cold0% (icon) arcane0%
 
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef240%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen320%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove250%
(icon) Sand230%
(icon) Shallow Water320%
(icon) Swamp320%
(icon) Unwalkable990%
(icon) Village160%